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ESE to Organize Esports Competition with Riot Games, the

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ESE to Organize Esports Competition with Riot Games, the

VANCOUVER, British Columbia, Dec. 06, 2021 (Globe NEWSWIRE) — ESE Amusement Inc. (“ESE” or the “Corporation”) (TSXV: ESE) (OTCQB: ENTEF) is delighted to announce that its production home, Frenzy sp. z.o.o. (“Frenzy“), will organize and make the broadcast for the 3rd edition of Ultraliga’s Polish Championship for Teamfight Techniques (the “Competitiveness”), an esports event.

The Competitors will start off on December 13th, 2021 and conclude on January 30th, 2022, and will be broadcasted on the Polsat Games linear tv channel owned by Cyfrowy Polsat S.A.

Teamfight Ways is a common game made and posted by Riot Games and is a spinoff of League of Legends. The Opposition is the 3rd version of the event, and is this year closely connected with the premiere of the animated collection, Arcane, which is based on a collaboration between Riot Video games and Netflix. The collection will be promoted during the Competitiveness, with the title of the Tv set collection currently being a aspect of the Competition’s identify and branding.

The sixteen best Polish gamers will contend for the championship and promotion to the international match – Climbing Legends Superbrawl. The Levels of competition qualifiers started on November 3rd and lately finished on November 28th. The qualifiers have determined eleven challengers, even though the major four players from the past version of Ultraliga’s Teamfight Practices match have beforehand secured their slots. The lineup is done by the finalist of the Teamfight Ways Environment Championships Kacper “shircane” Piśniak, who has received an invitation from the organizers.

Grzegorz Szabla, Riot Online games Senior Brand name Supervisor CEE claimed, “We are extremely proud of our cooperation with Frenzy above the previous few many years, no matter if that is bringing to life tournaments on Tv set, streaming expert services, or creating documentaries around some of our biggest esports stars. Frenzy stands for top quality and we appear forward to doing work with each other much more in the potential.”

Marcin Kilar, Running Director at Frenzy reported, “The Polish Championship in Teamfight Practices was a catalyst for the advancement of the Polish scene. We’ve been performing collectively with Riot Online games to guarantee that players can increase their skills in a healthy ecosystem, and fans can experience top rated-level creation of this prestigious event. I am satisfied that Ultraliga has by now supported progress of a Environment Championships finalist. It is time for yet another Ultraliga alumni to start conquering the Teamfight Techniques earth.”

About Frenzy
Frenzy, a subsidiary of ESE Leisure Inc., is a media and manufacturing infrastructure company based mostly in Poland, which is centered on the video clip recreation marketplace. The company generates and executes esports and gaming functions, broadcasts, and media articles. Frenzy also operates specialist cell, automated Television gear, allowing for it to produce truth reveals from each element of the world.

About Riot Games
Riot Games was established in 2006 to build, publish, and help the most player-centered game titles in the planet. In 2009, Riot produced its debut title, League of Legends, to worldwide acclaim. League of Legends has gone on to be the most-performed Personal computer recreation in the globe and a essential driver of the explosive development of esports. |

About ESE
ESE is a Europe primarily based entertainment and technologies enterprise centered on gaming, specially on esports. The Organization presents a variety of providers to leading video clip activity builders, publishers, and models by supplying technologies, infrastructure, and supporter engagement providers internationally. ESE also operates its individual ecommerce channels, esports groups, and gaming leagues. In addition to the Company’s organic and natural development prospects, the Business is thinking about selective acquisitions that align with its goal of turning into a dominant worldwide participant in esports technological innovation and infrastructure. |

Ahead-Looking Statements
This information release consists of sure statements that may perhaps represent forward-seeking information underneath applicable securities laws. All statements, other than those people of historic point, which address functions, gatherings, outcomes, effects, developments, efficiency or achievements that ESE anticipates or expects may or will happen in the future (in full or in component) need to be considered ahead-on the lookout information and facts. These types of information and facts may perhaps entail, but is not constrained to, statements with regard to: (i) the format and timing of the Competitors and (ii) the good results of, and predicted benefits to ESE and Frenzy resulting from, the Opposition. Frequently, but not constantly, ahead-on the lookout details can be discovered by the use of terms such as “plans”, “expects”, “is predicted”, “finances”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “thinks” or versions (including adverse variants) of these kinds of phrases and phrases, or statements fashioned in the potential tense or indicating that specific actions, functions or effects “may well”, “could”, “would”, “may possibly” or “will” (or other variants of the forgoing) be taken, happen, be obtained, or come to move. Ahead-wanting data is centered on at present readily available competitive, financial and economic details and operating options, procedures or beliefs as of the day of this information launch, but contain recognised and mysterious dangers, uncertainties, assumptions and other variables that may bring about the genuine effects, effectiveness or achievements of ESE to be materially distinctive from any long run outcomes, overall performance or achievements expressed or implied by the ahead-hunting details. These types of aspects may perhaps be primarily based on data presently available to ESE, like information obtained from third-bash business analysts and other 3rd-party resources, and are based on management’s present-day expectations or beliefs regarding potential growth, final results of operations, long run funds (which includes the volume, character and resources of funding thereof) and expenses. Any and all forward-searching details contained in this push launch is expressly skilled by this cautionary statement. Trading in the securities of ESE should really be thought of hugely speculative.

Neither the TSX Venture Exchange nor its Regulation Services Company (as that term is described in the guidelines of the TSX Enterprise Trade) accepts responsibility for the adequacy or accuracy of this release.

Source ESE Entertainment Inc.
For more information about ESE, be sure to get hold of:
Daniel Mogil, Investor Relations
[email protected]

A photo accompanying this announcement is out there at

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